
Targets are chosen randomly in a 10m radius. Jump from one target to another, hitting up to 2 targets, dealing X physical damage to each. Properties: Requires Warfare 2 requires melee weapon Special: Damage based on your basic attack and Strength attribute

Perform a whirlwind attack, hitting enemies around you for X physical damage Clears Taunted, Terrified, Charmed, Mad and Clear-Minded statuses.

Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Motivate an allied character with the power of rage. Also clears non-cursed surfaces and clouds.Ĭripple the target with a sweeping blow, and all characters around it. Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for X physical damage. Properties: Requires Warfare 1 requires melee weapon Rush forward in a straight line, to a designated point, hitting all enemies in your path for X physical damage and setting Knockdown.ĭamage based on your basic attack and Strength attribute Warfare spells in Divinity: Original Sin 2 Name
